Gymkhana Rules

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Gymkhana Rules

Mutton Bustin- Rider must stay on sheep without touching ground for 6 seconds. Judge will give a score to the rider. If no rider makes the 6 sec mark, points will be awarded based on length of ride.
Goat Tagging- Participant must ride horse across start line to goat, dismount and remove ribbon from goat’s tail and throw hands in air to indicate time to stop.

Keyhole Race– Participant must ride horse across start line to the white keyhole pattern drawn on ground with flour, turn around and ride back across starting line without touching the white lines. If the participate touches the white flour, no time will be given.

Barrel race– Participant must ride horse across start line and proceed with the cloverleaf pattern and ride across the finish line. If participant breaks the pattern, no time will be given.

Flag Race– Participant must ride horse across starting line with a flag in hand, ride to first barrel and place flag in the bucket. Rider then proceeds to second barrel and pick up the flag and ride back across the finish line with the flag in hand. Circling the barrel is allowed. If a flag is dropped or does not remain in the bucket, no time will be given.

Goat Tying- Participant must ride horse across starting line with a piggin string to goat, dismount, flip goat to ground and tie 3 legs together, throwing hands in air to indicate time to stop. Participant may not touch the goat after throwing hands in the air and time is stopped. Goat must stay tied for 6 seconds; no time will be given if not tied for 6 seconds.

Family events

Rawhide Race- This is a team event. The parent will ride the horse while the child is on the rawhide. A rope is tied to the rawhide, with the child on it holding on. The parent will then proceed to dally rope and pull the rawhide crossing the starting line, riding down and around a single barrel and back to the finish line. Child must stay on the rawhide after crossing the starting line to the finish line, if the child falls off, no time will be given.

Baton Race- This is a team event. The parent and child take turns, holding a baton, cross starting line, go around single barrel, return to awaiting partner, hand off baton to partner who proceeds down around the barrel. Time stops once second rider crosses finish line. If the baton is dropped, no time will be given.
Rescue Race- This is a team event. The parent is mounted; the child will be on a barrel in the arena. The parent is to ride down to the barrel and pickup the child and return back to starting line. If either team member touches the ground, no time will be given.

Point Distribution
1st- 10
2nd- 9
3rd- 8
4th- 7
5th- 6
6th- 5
7th- 4
8th- 3
9th- 2
10th- 1

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